AI Insights · Timothy · July 2024
Top 5 io Games Apps Performance in Europe Q2 2024
Discover the performance trends of the top 5 io games apps in Europe during Q2 2024, including downloads, revenue, and active user statistics.
In the second quarter of 2024, the top 5 io games apps on a unified platform in Europe showed varied performance in terms of downloads, revenue, and weekly active users. Here’s a closer look at the trends for each app, based on data from Sensor Tower.
Snake Clash! from Supercent, Inc. saw a significant rise in both downloads and weekly active users. Downloads started at approximately 338K in early April and peaked at around 547K by mid-June. Revenue followed a similar upward trend, growing from about $3.9K in early April to $5.7K by the end of June. Weekly active users increased steadily from 1.2M to over 2.1M during the quarter.
Paper.io 2 by Voodoo experienced a mixed quarter. Downloads began at around 304K and increased to approximately 428K by the end of June. Revenue showed fluctuations, starting at about $7.6K in early April and ending at $5.4K in late June. Weekly active users showed a general upward trend, rising from 1.1M to over 1.2M by the end of the quarter.
Snake.io - Fun Online Snake from Kooapps maintained a steady performance. Downloads fluctuated around the 300K mark, peaking at approximately 361K in mid-June. Revenue remained stable, averaging around $2.1K throughout the quarter. Weekly active users showed a gradual increase, starting at around 3.3M and reaching approximately 3.5M by the end of June.
Hole.io, another title from Voodoo, showed consistent growth in downloads and weekly active users. Downloads increased from around 214K to nearly 370K by the end of June. Revenue remained relatively stable, averaging around $3K per week. Weekly active users grew from about 1.4M to over 1.8M during the quarter.
State.io - Conquer the World by AI Games FZ saw a steady performance in downloads and weekly active users. Downloads fluctuated around 110K, with a slight dip to 80K in mid-June before recovering to approximately 109K by the end of the month. Revenue remained stable, averaging around $1.9K per week. Weekly active users showed a slight decline, starting at around 344K and ending at approximately 348K.
For more detailed insights and data, visit Sensor Tower.